On its turn, the target cant move, and it uses. The target must succeed on a DC 13 Wisdom saving throw, or it cant take reactions until the end of its next turn. The gazer can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a container. The spectator shoots up to two of the following magical eye rays at one or two creatures it can see within 90 feet of it. If the target is a Tiny object that isn't being worn or carried, the gazer moves it up to 30 feet in any direction. If the target is a creature that is Medium or smaller, it must succeed on a DC 12 Strength saving throw or be moved up to 30 feet directly away from the gazer. The target must succeed on a DC 12 Dexterity saving throw or take 10 (3d6) cold damage.Ĥ- Telekinetic Ray. These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. On a success, the creature escapes and enters a space of its choice within 5 feet of the cube. Like all beholders, Xanathar is a paranoid tyrant that charms and bullies its minions into servitude. An engulfed creature can try to escape by taking an action to make a DC 12 Strength check. It isn't the first beholder to claim this mantle, nor will it be the last. The targeted creature must succeed on a DC 12 Wisdom saving throw or be frightened until the start of the gazer's next turn.ģ- Frost Ray. Xanathar is the name given to the beholder crime lord that lives in the dungeons under Waterdeep. While the target is charmed in this way, its speed is halved, and it has disadvantage on attack rolls.Ģ- Fear Ray. The targeted creature must succeed on a DC 12 Wisdom saving throw or be charmed until the start of the gazer's next turn. The gazer shoots two of the following magical eye rays at random (roll two d4s, and reroll duplicates), choosing one or two targets it can see within 60 feet of it:ġ- Dazing Ray. This is the equivalent of a 9th-level spell. A beholder can resist this effect with a DC 23 Will saving throw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Command Beholder (Sp): An overseer can use dominate monster at will as a spell-like ability (caster level 14th), but only against beholders and beholderkin (except for hive mothers and other overseers).
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |